Blendo Games is an award-winning independent games company run by Brendon Chung. He's been making games since dinosaurs roamed the earth.

The company is located in Culver City and has developed for PC, Mac, Linux, and Xbox360.

History
One day in 2009, Brendon found himself suddenly jobless. As he walked to his car carrying his sad box of stuff, he decided to burn through his savings and start Blendo Games. Beginning with Flotilla, Blendo Games has prided in making delicious independent games.




GameTunnel
Gravity Bone
Best Arthouse Game
2008

Independent Games Festival
Flotilla
Vision Award nominee
2011

Independent Games Festival
Flotilla
Excellence in Design
honorable mention 2011

Independent Games Festival
Flotilla
Excellence in Visual Art
honorable mention 2011

EDGE Magazine
Flotilla
Best 20 Indie Games
2010

Penny Arcade Expo
Atom Zombie Smasher
PAX 10 selection
2011

Gamasutra
Atom Zombie Smasher
Top Ten Indie Games
2011

Gamasutra
Atom Zombie Smasher
Top Five PC Games
2011

Indie Game Magazine
Atom Zombie Smasher
Game of the Year
nominee 2011

Independent Games Festival
Atom Zombie Smasher
Excellence in Design
nominee 2012

Indie Game Challenge
Atom Zombie Smasher
Finalist 2012

Independent Games Festival
Thirty Flights of Loving
Excellence in Narrative
nominee 2013

Independent Games Festival
Thirty Flights of Loving
Nuovo Award
Honorable Mention 2013

Independent Games Festival
Thirty Flights of Loving
Seumas McNally
Grand Prize
Honorable Mention 2013

Indiecade East
Thirty Flights of Loving
Featured game
2013

Indiecade
Quadrilateral Cowboy
Grand Jury award
2013

Independent Games Festival
Quadrilateral Cowboy
Excellence in Narrative
Honorable Mention 2014

South by Southwest
Quadrilateral Cowboy
Gamer's Voice award
Nominee 2014



Subscribe to the email newsletter to receive announcements for Blendo's new titles, updates, patches, and add-ons.
Email:

brendon@blendogames.com

EMAIL:
brendon@blendogames.com


Twitter

Youtube

Facebook


May I monetize a video of a Blendo game?
Yes.

Blendo Games permits monetization of productions such as review videos or "Let's Play" videos whereby a production site (e.g. YouTube, Twitch.tv) may pay you for views.

How do I get started making games?
Pick a toolset (PuzzleScript, Unity, UDK, Source Engine, etc.) and start making something.

Is there an optimal toolset for you to use? Sure, there probably is. But I think your time is better spent actually making something rather than thinking about which toolset is best.

Some further thoughts here.

I have no idea how to make a game but want to make one.
If you're interested in getting your feet wet in making games, I recommend checking out Twine. Twine is powerful, flexible, and you can get something up and running in a couple minutes.

This wonderful introduction to Twine written by Anna Anthropy is a great way to get started with Twine.

What production methods do you use?
I use bastardized versions of the Kanban board and Pomodoro technique.

How many people are in Blendo Games?
The company is mostly me, Brendon Chung. I do design, art, and programming.

On my current project Quadrilateral Cowboy, I collaborated with Tynan Wales for several months. Aaron Melcher is porting Quadrilateral Cowboy to Mac and Linux.

I'm very fortunate to have talented musicians put their music my games, including Benny Hammond (Atom Zombie Smasher, Air Forte) and Chris Remo (Thirty Flights of Loving). And I owe a huge thanks to all my friends and family for playtesting my work and putting up with me.

Do you have any book recommendations for game developers?
Reading Donald Norman's The Design of Everyday Things was a big influence on me.





<< Back to main page