Archive for category Thirty Flights of Loving

Date: July 29th, 2014
Cate: development, Thirty Flights of Loving

Gravity Bone / Thirty Flights of Loving entities

Here’s the entity definition file for Gravity Bone and Thirty Flights of Loving.

Sixty-four custom entities were made. Search the file for “GRAVITY BONE CUSTOM ENTITIES” to find these custom entities. There’s some sparse documentation but you might need to peek into TFOL’s source code to find details on how things work.

I used GTKRadiant 1.3.13 to make maps for GB & TFOL. For GTKRadiant to recognize the entity definition file, place the file into the Thirty Flights of Loving folder:

Click here to download the entities definition file (80 kb)

Date: October 1st, 2013
Cate: development, Thirty Flights of Loving

Thirty Flights of Loving prototype

Back in 2008 when Gravity Bone was being made, it went through a number of prototypes. At some point or another the game had grappling hooks, hacking minigames, handgrenade trick throws, granular door opening, and other experimental/goofy stuff during in its development.

One of those prototypes played with the idea of cutting and editing. This prototype would eventually become Thirty Flights of Loving. There’s always a first draft, so here’s video footage of that 2008 prototype:

I have to admit the gun was included mostly because I wanted to see how well I could fake some depth-of-field effects. If I remember correctly, the gun model consists of a couple of quad planes.

The prototype dialogue makes me cringe. Hats off to anyone tackling dialogue systems and dialogue writing.

Et al

When I got around to working on Thirty Flights of Loving proper (2013), almost 5 years had passed since the original prototype’s creation. Stuffing a project into a drawer and returning back to it years later is a luxury. You’ll have taken an all-new perspective, gained months’ worth of brain percolation, and will have let go of some preciousness and preconceptions about the work-in-progress. The common adage is “kill your babies,” but I’d append to that: “and keep ’em in your drawer.”

Date: March 8th, 2013
Cate: Thirty Flights of Loving
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Maple Victory papercraft

Here’s the papercraft template for the Maple Victory bottle: click here to download



And here’s how the finished bottle looks like:



Time for you to get printin’ and cuttin’ and gluin’. Enjoy!

Date: February 26th, 2013
Cate: Thirty Flights of Loving
1 msg

Maple Victory

I’ll be showing Thirty Flights of Loving at the IGF this year, and thought I’d make some decorations to spruce up the kiosk.


Date: February 20th, 2013
Cate: patch, Thirty Flights of Loving
1 msg

Thirty Flights of Loving version 0.24

While watching people play Thirty Flights of Loving at Indiecade East, a few things popped up on my radar. I’ve uploaded a new build with the following changes:

  • UI: Added cl_enableconsole console command. This disables/enables the tilde developer console. It’s accessible via the controls main menu option.
  • Developer commentary: changed jump cut to read smash cut.
  • Game: fixed bug where “bloody Winston” skin wasn’t showing up.
  • Game: fixed bug where viewpoint locking wasn’t locking correctly.
Date: February 28th, 2012
Cate: Thirty Flights of Loving
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Thirty Flights of Loving teaser

A short time ago, the Idle Thumbs crew contacted me and asked if I was interested in making a small game for their Kickstarter.  I’m a huge fan of Idle Thumbs, so I jumped at the opportunity.

Today we released a teaser video for that game, Thirty Flights of Loving:

All credit for this video goes to the Idle Thumbs crew – they put it all together, and boy did they do a great job. Get the game early by supporting the Idle Thumbs kickstarter.

While you’re at it, put Idle Thumbs on your playlist. The Idle Thumbs podcast archive is vast, insightful, hilarious, freeeeee, and absolutely essential if you’re at all interested in video games. Start from episode one. Go!