Blender Cables
My current project Quadrilateral Cowboy has a fair amount of dangly cables.
Here’s how I make them in Blender (I use version 2.49b):
Create a cylinder.
Vertices and Depth determine how detailed the cable will be.
Deactivate: Cap Ends
Rotate the cylinder to run along the X axis (the red line).
Apply scale and rotation to the cylinder:
Press: ctrl+a
Select: Scale and Rotation to ObData
Create a bezier curve.
- The bezier curve and the cylinder should both be at the same origin.
Activate 3D on the bezier curve:
Open the Editing panel (press F9).
In the Curve and Surface area, click the button labeled 3D.
Add a modifer to the cylinder: Array
Change Fixed Count to Fit to Curve Length
In ob, type your bezier curve’s name. (default: Curve)
Add modifer to cylinder: Curve
- In ob, type in your bezier curve’s name. (default: Curve)
Go nuts with the bezier curve:
Select the last node on the bezier curve.
Extrude the node. (press: e)
Optional: bake the curve:
Select the cylinder.
Press: alt+c
Select Delete Original