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All the work I've done
2022
Black Mesa Facility Map
May 1, 2022 | image
blendogames.itch.io/black-mesa-facility-map
Map of the Black Mesa facility from Half-life (1998).
2021
Acre 9
January 13, 2021 | Built with Discord.JS
discord.com/channels/296708779494342657/767445942428237844
Every 24 hours, players were assigned a date on a timeline. They would write a description for what happened on that date, cooperatively creating a story with other players. This was an iteration of Acre 8.
Acre 9 ran from January 13, 2021 to February 10, 2021 (28 days). The final story consisted of a total of 96 entries.
Sub Rosa (level design, art)
March 25, 2021
store.steampowered.com/app/272230/Sub_Rosa
I joined Cryptic Sea's project in an art role. I and Luke Hetherington conceived, constructed, and implemented level design and level art.
Sub Rosa is a multiplayer game about gunfights, car chases, and business deals.
Sub Rosa (manual)
2021
cdn.akamai.steamstatic.com/steam/apps/272230/manuals/subrosa_manual.pdf
I created the manual for the game Sub Rosa.
Northern District
April 30, 2021 | image
blendogames.itch.io/northern-district
Hand-drawn map of Far Cry 2 (2008).
Nap Bench 2021
July 17, 2021 | wooden bench
blendogames.itch.io/nap-bench-2021
Collaboration with my wife Laura Michet and my dad. Bench design plans.
Tall Bagel 2: Avocado Hardtack
Tall Bagel 2: Avocado Hardtack
November 7, 2021 | Built with FNA, Yarn Spinner
lauramichet.itch.io/tallbagel2
Collaboration with my wife Laura Michet. Made for the 7-Day FPS Jam.
Awkward dinner party simulator. Sequel to Tall Bagel.
Dunebug
December 2021 | Built with FNA
blendogames.itch.io/dunebug
Collaboration with Luke Hetherington. Made for the 7-Day FPS Jam.
Driving game that takes place in sand dunes.
2020
Stay Home Simulator
March 12, 2020 | Built with Javascript
blendogames.com/stayhomesimulator
Acre 8
March 14, 2020 | Built with Discord.JS
discord.com/channels/296708779494342657/683478757809586232
Every 24 hours, players were assigned a date on a timeline. They would write a description for what happened on that date, cooperatively creating a story with other players.
Acre 8 ran from March 14, 2020 to July 9, 2020 (3 months, 25 days). The final story consisted of a total of 169 entries.
Blendo Itch Uploader
May 2, 2020 | Built with WinForms
blendogames.itch.io/blendo-itch-uploader
Blendo Steam Uploader
May 6, 2020 | Built with WinForms
blendogames.itch.io/blendo-steam-uploader
PlanetFriend
May 11, 2020 | Built with FNA
lauramichet.itch.io/planetfriend
Collaboration with my wife Laura Michet. Made during the first 2 months of Covid lockdown.
A desktop virtual planet pet.
Blendo Build Machine
May 18, 2020 | Built with WinForms
blendogames.itch.io/blendobuildmachine
Blendo Steam Uploader
May 28, 2020 | Built with WinForms
blendogames.itch.io/blendoscreenshotter
Blendo XNB Watcher
October 19, 2020 | Built with WinForms
blendogames.itch.io/blendo-xnb-watcher
Tall Bagel
December 13, 2020 | Built with FNA, Yarn Spinner
lauramichet.itch.io/tallbagel
Collaboration with my wife Laura Michet. Made for the 7-Day FPS Jam.
Awkward dinner party simulator.
2019
Blendo Changelog Bot
July 29, 2019 | Built with C#
blendogames.com/news/post/2019-07-29-discord-changelog
Acre 7
November 24, 2019 | Built with Discord.JS
discord.com/channels/296708779494342657/653336941751828480
3 players are randomly chosen, and they write a short continuation of the story. Everyone votes on which of the 3 continuations to go forward with.
Acre 7 ran from Nov 24, 2019 to Mar 11, 2020 (3 months, 16 days). 66 entries were submitted, creating a story with 28 sections.
2018
Flotilla 2
August 17, 2018 | Built with OpenTK
blendogames.com/flotilla2
Turn-based spaceship combat. Made for VR interfaces.
Foods: Their Apocalyptic Lives
Foods: Their Apocalyptic Lives
October 1, 2018 | image
blendogames.itch.io/foods-oranges
Fictional manual. Made for the Style Jam.
Blendo Stream Suite
October 19, 2020 | Built with WinForms
blendogames.com/files/blendostreamsuite.zip
2017
Tiger Team
September 8, 2017 | Built with Half-life 2 engine
blendogames.itch.io/tigerteam
Mod for Half-life 2. Made for the Epistle 3 Jam.
A small single-player mod for Half-life based on Marc Laidlaw's Epistle 3 synopsis.
2016
Fitz Packerton
February 1, 2016 | Built with Quake 2 engine
teddydief.itch.io/fitz
Collaboration with Sarah Elmaleh, Ryan Cousins, and Teddy Dief. Made for the Global Game Jam.
First-person narrative game about packing.
Blendo Workshop Uploader
April 2016 | Built with WinForms
blendogames.com/files/quadrilateralcowboy_workshopuploader.zip
Iron Honx
March 12, 2016 | Built with SFML
blendogames.itch.io/ironhonx
Roguelike game built for 7-Day Roguelike game jam.
Quadrilateral Cowboy
July 25, 2016 | Built with Doom 3 engine
blendogames.com/qc
First-person cyberpunk hacking game.
Spacechat
October 28, 2016 | Built with SFML
youtube.com/watch?v=t4SZic0JOtc
Collaboration with Uli Gurgel. Commissioned for No Quarter.
Social multiplayer game where secret traitors attempt to sabotage the crew's tasks. Players then vote who they believe the traitor is.
Game screen is displayed on a projector/TV, and players control their character via their phone. Designed to support a large amount of players.
Acre 6
November 7, 2016 | Built with FNA
blendogames.itch.io/acre6
RPG game made for the Procedural Generation Game Jam.
2015
Monday Sketches
2015-2018 | image
twitter.com/search?q=from%3Ablendogames%20monday%20sketch&src=typed_query&f=live
Weekly sketches made 2015-2018.
2014
Expat
June 2, 2014 | Built with SFML
blendogames.itch.io/expat
Space bounty hunter game. Made for the Space Cowboy Game Jam.
2013
Glitch City
February 2013
patreon.com/GlitchCityLA
I'm one of the co-founders of Glitch City.
Glitch City is a collective of gamemakers and creators. We share a studio space and host events.
Guru
August 11, 2013 | Built with Quake 2 engine
blendogames.com/news/post/2013-08-11-7dfps-guru
Multiplayer game where you play as a blind swordsman. Built for 7-Day FPS Jam.
Photog
August 14, 2013 | Built with Quake 2 engine
blendogames.com/news/post/2013-08-14-7dfps-photog
Multiplayer game where you play as a cameraman for a third-person shooter. Built for 7-Day FPS Jam.
2012
Nuka Baby
April 1, 2012 | Built with Unity engine
blendogames.com/files/nukababywin.zip
Collaboration with Daniel Herrera, James Liu, and Wallace Huang. We built this within 48 hours for the Molyjam game jam.
Competitive local multiplayer game. One player escorts a baby while the other player is a dungeon master.
Thirty Flights of Loving
August 20, 2012 | Built with Quake 2 engine
blendogames.com/thirtyflightsofloving
First-person narrative game.
2011
Atom Zombie Smasher
January 24, 2011 | Built with SDL2
blendogames.com/atomzombiesmasher
Tactical strategy game about evacuating people during a zombie epidemic.
2010
Flotilla
February 27, 2010 | Built with FNA
blendogames.com/flotilla
Turn-based spaceship combat about your final space adventure.
Air Forte
July 17, 2010 | Built with SFML
blendogames.com/airforte
Educational game where you fly airplanes around. Covers geography, vocabulary, and math.
2008
Gravity Bone
September 28, 2008 | Built with Quake 2 engine
blendogames.com/gravitybone
First-person narrative game.
2007
2006
Barista 4
February 2004 | Built with Half-life 2 engine
blendogames.com/older.htm#barista4
Mod for Half-life 2.
Grotto King
May 2006 | Built with Quake 2 engine
blendogames.itch.io/grottoking
Bow and arrow combat game.
2004
Barista
August 5, 2004 | Built with Doom 1 engine
blendogames.com/older.htm#barista1
Stand-alone Doom level based on Marathon (1994) and the Doom Bible (1992).
Barista 2
August 2004 | Built with Quake 2 engine
blendogames.com/older.htm#barista2
Independent study project made during college.
The Puppy Years
August 2004 | Built with Half-life engine
blendogames.com/older.htm#puppy
Mod for Half-life.
Barista 3
September 2004 | Built with Doom 3 engine
blendogames.com/older.htm#barista3
Narrative mod for Doom 3.
Pathways Redux
November 26, 2004 | Built with Doom 3 engine
blendogames.com/older.htm#pathways
First-person adventure game based on Pathways into Darkness (1993).
2003
Bootleg Squadrog
January 2003 | Built with Half-life engine
blendogames.com/older.htm#bootleg
Mod for Half-life Opposing Force.
Carfax
March 2003 | Built with Half-life engine
blendogames.com/files/dod_carfax.zip
Map for Day of Defeat.
Multiplayer map.
Exham
March 2003 | Built with Half-life engine
blendogames.com/files/dod_exham_b2.zip
Map for Day of Defeat.
Multiplayer map. Set inside an underground train station.
The Veldt
May 2003 | Built with Half-life engine
blendogames.com/older.htm
Procedurally-generated wilderness combat mod for the Half-life engine.
Lead Eaters
June 2003 | Built with Half-life engine
blendogames.com/older.htm
Top-down shooter mod for the Half-life engine.
Mustang Sally
June 2003 | Built with Half-life engine
blendogames.com/older.htm
Top-down spaceship dogfight mod for the Half-life engine.
Pilot Light
September 2003 | Built with Adventure Game Studio
blendogames.com/older.htm#pilotlight
Point-and-click adventure game.
Hero Squad
September 2003 | Built with Half-life engine
blendogames.com/older.htm
Turn-based tactics mod for the Half-life engine.
Droptank Oscar
September 2003 | Built with Half-life engine
blendogames.com/older.htm
Mech simulator mod for the Half-life engine.
2002
Gulch
June 2002 | Built with Half-life engine
blendogames.com/files/tfc_gulch.zip
Map for Team Fortress Classic.
Opposing team bases are separated by a body of water. Players can snipe a button to open a shortcut for teammates.
Plain
June 2002 | Built with Half-life engine
blendogames.com/files/tfc_plain.zip
Map for Team Fortress Classic.
Opposing team bases are separated by a grassy plain. Players can use the foliage to camouflage themselves.
Plain
June 2002 | Built with Half-life engine
blendogames.com/files/tfc_bombard.zip
Map for Team Fortress Classic.
Both team bases have large artillery cannons. The artillery crew has to rely on teammates to relay firing coordinates to help aim the cannon.
2001
Citizen Abel 4: Malfunction Junction
Citizen Abel 4: Malfunction Junction
August 2001 | Built with Quake 2 engine
blendogames.com/older.htm#citizenabel
Single-player mod for Quake 2.
2000
Citizen Abel 3: The Civic Redemption
Citizen Abel 3: The Civic Redemption
September 2000 | Built with Quake 2 engine
blendogames.com/older.htm#citizenabel
Single-player mod for Quake 2.
1999
Quake 2 multiplayer maps
1999 | Built with Quake 2 engine
I made eight multiplayer maps for Quake 2. They got lost in a computer crash and to the best of my knowledge the files no longer exist online.
- "Moonsault Scramble"
- "Chem Facility Revival"
- "Lazarus Pandemic"
- "The Dark Zone Revival"
- "Cosine Agenda"
- "The Longest Wait"
- "An American Deathmatch"
- "Crimson Jargon"
Citizen Abel: The Self-Entitled Adventure
Citizen Abel: The Self-Entitled Adventure
August 1999 | Built with Quake 2 engine
blendogames.com/older.htm#citizenabel
Single-player mod for Quake 2.
Citizen Abel 2: Bargain-Bin Savior
Citizen Abel 2: Bargain-Bin Savior
November 1999 | Built with Quake 2 engine
blendogames.com/older.htm#citizenabel
Single-player mod for Quake 2.
Dawn of Darkness
1999 | Built with Quake 2 engine
moddb.com/mods/dawn-of-darkness1
This was a total conversion mod for Quake 2. About a couple dozen people were involved in the project. I was brought on in the latter half of development.
My main contributions were making a floating airship and doing touch-up work on various maps.
1997
Doom 2 maps
1997-1998 | Built with Doom 2 engine
blendogames.com/files/doom2maps.zip
Various map mods for Doom 2.
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