FLOTILLA 2
FREQUENTLY-ASKED QUESTIONS

What is Flotilla 2?
Flotilla 2 is:
  • a turn-based strategy game.
  • about space battleships.
  • single-player.
  • played with the Vive VR headset or Oculus Rift headset.
    Where can I buy Flotilla 2?
    Flotilla 2 can be purchased from Steam:
    https://store.steampowered.com/app/592100
    Does this game require a VR headset?
    Yes.
    Can I play the game without a VR headset?
    No.
    Which VR headsets does Flotilla 2 support?
    Flotilla 2 supports Vive VR and Oculus Rift.
    Is this a sequel?
    Yes. Flotilla 2 is a sequel to Flotilla, a game I made in 2010.
    Does Flotilla 2 have multiplayer?
    No.
    Does Flotilla 2 have local/hotseat multiplayer?
    No.
    How much does Flotilla 2 cost?
    $10
    What platform is Flotilla 2 available on?
    Windows 7 and above.
    What are the system requirements?
    Flotilla 2's minimum system requirements are:
  • a Vive VR headset or Oculus Rift headset
  • Windows 7 and above
  • 100 MB of free hard drive space.
  • 4 GB RAM
  • Intel i5-4590 or AMD FX 8350 equivalent or better
  • GeForce GTX 970 or Radeon R9 290 equivalent or better
    What company made Flotilla 2?
    Flotilla 2 was made by Blendo Games.

    Blendo Games is a video game company founded in 2010 and located in Los Angeles, USA. The company is run by Brendon Chung.
    Who made the levels in Flotilla 2?
    I was fortunate enough to have these talented developers lend their level design skills to Flotilla 2:

  • Aquma
  • Valerie Lin
  • ATL3Y
  • Evan Hemsley
    Does Flotilla 2 have a level editor?
    Yup! In addition to including many built-in levels, Flotilla 2 also lets you create your own levels from scratch.

  • Create your own levels, in VR, using the same tools the level designers used.
  • Share your level creations on Flotilla 2 Steam Workshop.
  • Download other players' levels from the Steam Workshop and play them.
    Does Flotilla 2 let me make new ships and art?
    Yes! In addition to level creation, players can also make Campaign mods with new ships, weapons, art, sounds, and more.

    Find more Campaign mods on the Steam Workshop.
    What engine/technology does Flotilla 2 use?
    Flotilla 2 uses a home-brewed engine powered by a variety of frameworks and libraries:
    RENDERING/INPUT: OpenTK & SimpleScene
    PHYSICS: BEPU Physics
    VR: OpenVR
    AUDIO: SFML
    What programming language is Flotilla 2 written in?
    Flotilla 2's code is written in C#
    What DRM does Flotilla 2 use?
    Flotilla 2 doesn't use any DRM or copy protection.
    May I monetize a video of Flotilla 2?
    Yes.

    Blendo Games permits monetization of productions such as review videos or "Let's Play" videos whereby a production site may pay you for views.
    What are other games you've made?
    Previous works include
    Do you have a press kit for Flotilla 2?
    Yup. Read the press kit here.
    Is there a messageboard for Flotilla 2?
    Yup. Click here to visit the Flotilla 2 messageboard.
    How do I change settings in Flotilla 2?
    Options can be changed in two ways:
    • Edit

      settings.txt

      in Flotilla 2's installation folder.
    • Or, add command-line parameters to the launch settings.
    What command-line parameters are there?

    -contentfolder value


    Determines what foldername to search for all of the game content (art, levels, data, sounds, etc.).
  • DEFAULT:

    content



    -fps value


    How many frames per second to render.
  • DEFAULT:

    90



    -rendertomonitor true|false


    Determines whether the VR headset image is mirrored onto your monitor.
  • DEFAULT:

    true



    -monitorupdatetime value


    How often to update the monitor image.
    Example:

    0.3

    = update every 0.3 seconds.
    Example:

    0

    = update every frame.
  • DEFAULT:

    0



    -resolution value value


    Determines the width and height resolution of your monitor display.
  • DEFAULT:

    1024 1024



    -cameracontrol true|false


    Determines camera control behavior.

    true

    = camera can be moved in any direction.

    false

    = lock camera movement to vertical axis.
  • DEFAULT:

    true



    -volume value


    Determines volume of sound effects. Ranges 0.0 - 1.0
  • DEFAULT:

    1.0



    -musicvolume value


    Determines volume of music. Ranges 0.0 - 1.0
  • DEFAULT:

    1.0



    -filesort name|date


    Determines whether cartridges are sorted by name or date.
  • DEFAULT:

    name



    -developer true|false


    Show the output console.
  • DEFAULT:

    false



    -logfile true|false


    Saves output to log.txt file.
  • DEFAULT:

    false



    -haptics true|false


    Enables/disables controller vibration effects.
  • DEFAULT:

    true



    -cameracone true|false


    Enables/disables the cone that appears when you move the camera.
  • DEFAULT:

    true



  • My question wasn't answered here!
    Email me at: brendon@blendogames.com



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