"System.NullReferenceException: Object reference not set to an instance of an object at BlendoEngine.CityScape..ctor (BlendoEngine.GeoScape geoscape, Int32 territoryindex, MissionType missiontype, Int32 seed, Int32 rescuethreshold) [0x00000] in :0 at BlendoEngine.OperationConfirm.StartCityscape () [0x00000] in :0 at BlendoEngine.OperationConfirm.Update (Single elapsedTime) [0x00000] in :0 at BlendoEngine.ScreenManager.Update (Single elapsedTime) [0x00000] in :0 civ pathfinder. show full desc. in mod manager. STRESS TEST PARK CREATION. Stress test city creation. System.NullReferenceException: Object reference not set to an instance of an object at BlendoEngine.CityTimer..ctor (System.EventHandler`1 nightevent, Single modifier) [0x00000] in :0 at BlendoEngine.CityScape..ctor (BlendoEngine.GeoScape geoscape, Int32 territoryindex, MissionType missiontype, Int32 seed, Int32 rescuethreshold) [0x00000] in :0 at BlendoEngine.OperationConfirm.StartCityscape () [0x00000] in :0 at BlendoEngine.OperationConfirm.Update (Single elapsedTime) [0x00000] in :0 make steam forum names come up as ERRORERROR 'When you use the husky blocking stuff, and you accidentally trap people between it, they cant be reached, and the game doesn't end unless you manage to kill them.' Having Party Wagon checked disables the big zeds? party wagon not properly work? modifier: big territories? Barricades can still get a unit upgrade when they are at the end of their upgrade path of getting more barricades. Does this do anything. Perhaps it makes them more effective or it allows humans to get through but not zeds Please, lock the mouse cursor within the game window as a gesture to those of us with multiple monitor setups! As it is right now, I can't play in fullscreen, else I keep running off the edge of the screen clicking on my desktop on the other monitor. Looking forward to this in a future patch. Thanks! Game window is the wrong size when the user has selected large or extra large fonts (or a custom dpi). A workaround is to enable the compatibility option 'Disable display scaling on high dpi settings'. destroy 10000 zed destroy 100 zed in one explosion. destory a gas line. any unit reach level 5. Reach 1963. survive two days. allow ppl in lvl 4 regions. CRASH park generation Skirmish mode. put profile stats in the campaign log. start menu icon not showing. infectable infantry. merc training upgrade = breaks infantry upgrades?? landmine radius per level. dynamite rdius per level. ste outbreaks to 0 = no outbreaks. contrcts number = triplets. mods timecale. mods pick up 1 person? string debugfile = "comicdebug.txt"; string desktopFolder = Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory); string fullDesktopPath = System.IO.Path.Combine(desktopFolder, debugfile); string debugoutput = string.Empty; for (int i = 0; i < debug1.Count; i++) { debugoutput += debug1[i] + Environment.NewLine; } if (Helpers.WriteTextFile(debugoutput, fullDesktopPath)) { } unlink population & outbreak lvl? MAKE IT A LITTLE EASIER. monitor mod file. if mod file changes, reload it. LInux: backspace button worldmpa slow. vignette fix. MAC LINUX AUTO PATCHER? reset during elephatn mission campaign mod: big map. llama mode = goto zedpeida = lost llamas infantry not getting upgrades??? mod editing -= cannot go back to fullscreen?? choose which merc you bring on a mission? Funky characters. mod: The rates at which different units level. mod: start zombies in middle of city? end campaign stats - friendly fire endstats: zed killed. civs rescued. civs killed. show objectives at mission start. L click R click on planning. zed bait: not resetting? mac: test window focus. arty: facing is confusing. merc upgrade: 115 -> 120 end of campaign log text. zed destroyed civs destroyed final VPs. R = reset dynamite/barr/landmine victory confetti. death heat map. only allow lvl2-3 outbreakks at end allow llama purhcase while llama bombing. buliding details (ac units). limit explosion sounds??? merc chooser zedpedia: explain level4 spread. zedpedia: catbird merc contract descriptions. arty kill heli? make shell direction on arty face cannon bug? minus key broken on mac? dynamite: click on dynamite to select the dynamite. show game speed next to the menu button. explain heli radius circle. explain infantry green radius. explain what mercs you get (randomized) napalm: area denial landmine: explain can only be placed on planning add Fast Zombies to zombie track. tower defense, Xcom, chu chu rocket, lemmings log: llamas stats: how much level 1-2-3-4s time control buttons on top bar. show elephantbird satellite, signify elbird is active. explain unit upgrades, how to get points. make it clear you can destroy all zombies. "try to destroy all zombies before nighttime." add "+78" to the bar anim on citivictoryscreen? add "difficulty" tag to territory. "use last plan" button? level music. diff. ramp too steep. sniper repositoining. reset button for mines/dynamite/everything. bug: put barricade on sci? planning: grey out button when item is placed. strength to do what must be done. arrow over done button when all mercs are ready. auto quit when loading a victorious game. cut scenes. scientists: required for victory? diff. slider. link merc page to zedpedia. help: on first lvl4. zhongguo cervidia macau fnord las cruces damis (atlantis) bug: cannot upgrade during missins., upgrades don't apply. Contracts: sigh up for a contract, ie kill 100 zed in a mission, get stuff. vp milestone: get 5 units on missoins. describe how extra artillery shells are acquried. lvl4: reward: max populatoin (lvl3 pjopulation) make it clearer when catbird is in effect. units get xp during catbird missions? catbird visual fx? civilian weapon drop. drop supernuke. commandpoints: funky bomb. event card: bring eight units onto a mission. new monsters: just include htat one monster, no other normal zeds. Die Vergeltung the retaliation fanfare: click here to continue. VO for civs saved. black border: contracts, papers. arty: give bigger explosion footprint. new weap: flamethrower team earn commandpowers by killing zombies & saving people. buy powers with your money. buy: +1 command capacity exp weapon: funky bomb exp weapon: air horn. new weapon: arm civs. new weapon: tank. card: instant artillery: destroy zed tile. card: get neighboring territory. card: put 400 population. research: scorched earth (remote detonation mines in any friendly territory). player bio: you are the power behind the throne AAR - show date AAR show total time. AAR show arty down time researchbar animation. arty squad naming. redeem mercs for money victoryscreen: swap civ and civs mine sensitivity upgrade tooltip: show imminent domain tooltip prevent sniper overlay placement. landmines: do not name if already exists. add unit limits (4 units, 8 max) friendly territories: add barricade tool human terr. pop shading. hook up arty researc hlogic. new weapon: remote detonators. update arty count (when zombies take over an arty) upgradepoints: clamp to min. amount of upgradeslots available. April = Rain. arty accuracy based on distance. research: zed autopsy: super mines. research: siege arty : nukes. green avail. circle - not clear. objective: what is objective. bulidmode: add title. add list of all sequence turns. cityscape: make clear you use all tools. add title: city deployment mode. mousecursor focus breaks controller. add unit type to unit name. add unit desc. to unit name. add sniper crosshairs. sniper: make clear bldg size = firing arc size. Add warning: make labs! show unit stats on unit name. neg. sign: describe why it's negative. convert scientists to labs? make easier to see civs. nighttime: fast zombies are broken. 30 heli max: make clear. give free lab. arty: put reload cursor next to controlling cursor. zombies can't reach last tile. clear merc icon if zombies take over. research: add results description. heli blows up? upgrade undo button? add summer/winter fx upgrade: chaange to "DONE" if only one unit. mine: show death zone. add more spawners later in round in new spots. Cleaner signature display. update rescue/assault counts. blinking zeppelin: change to sprite. tooltip: show what merc you get. broken: heli passengers count auto resolve option: let ai control different steps. heli/camera fanfare when mission ends. XXXXXXXXXXXXXXXX show mod values. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX minus key, mac XXXXXXXXXXXXXXXXXXXXX force fully stocked. XXXXXXXXXXXXXXXXXXXXXXXXXXXX infantry refire time. XXXXXXXXXXXXXXXXXXXXXX park generation. XXXXXXXXXXXXXXXXXXXXXXX superzombie amount. XXXXXXXXXXXXXXXXX overide level-1 tutorial behavior. XXXXXXXXXXXXXXXXXX IRON MAN MODE XXXXXXXXXXXXXXXXXXXX updater-broken? XXXXXXXXXXXXXXXXXXXXXXXXX slowdown - barricades? XXXXXXXXXXXXXXXXXXXXXXX slowdown snipers? XXXXXXXXXXXXXXXXXXXXXXXXX right-click: Remove all items XXXXXXXXXXXXXXXXXX add load screen to world gneration. XXXXXXXXXXXXXXX GenerateTileSprites crsah. XXXXXXXXXXXXXXXXXXXX Mac: "press 9 to restart" XXXXXXXXXXXXXXXXXXX spacebar bug. XXXXXXXXXXXXXXXXXXXXXX add concedde button to dropdown. XXXXXXXXXXXXXXXXXXXXXXX mod: The number of shells artillery fires when it levels. XXXXXXXXXXXXXXXXXXXXX mod: multiple snipers. XXXXXXXXXXXXXXXXXXXXXX mod: zombies per gate. XXXXXXXXXXXXXXXXXXX mod: prevent some weapons from appearing. XXXXXXXXXXXXXXXXXXXXXXX give turtle credit. XXXXXXXXXXXXXXXXXXXXXXXX prevent button falloff on low resolutions. XXXXXXXXXXXXXXXXXXXX cycle to less-used mercs. XXXXXXXXXXXXXXXXXXX lostfocus: kill sound. XXXXXXXXXXXXXXXXXXXXXXXXXX click on merc button: deselects him. XXXXXXXXXXXXXXXXXXXXXXXXXXX add +2+3 outbreaks to zombie track. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX llama bomb: make it depletable/purchaseable. XXXXXXXXXXXXXXXXXXXXXXXXXXX give less bonus score for 2x 3x multipliers? XXXXXXXXXXXXXXXXXXXXXXXXXXXXX add concede/restart buttons? XXXXXXXXXXXXXXXXXXXXXXX remove example mod from ratings. XXXXXXXXXXXXXXXXXXXXXXXXXXX recapture black territories. XXXXXXXXXXXXXXXXXXXXXX rename heli. XXXXXXXXXXXXXXXXXXXXXXXXXXX faster map in netbook mode. XXXXXXXXXXXXXXXXXXXXXXXXXXX ebug: inc. zombie lvl. XXXXXXXXXXXXXXXXXXXXXXXX onlie fileshare: not showing the donwloaded flag correctly. XXXXXXXXXXXXXXXXXXXXXXXXX Trying to buy Lama bombs before getting the Lama bomb event removes 10 scientests but awards no lama bombs. XXXXXXXXXXXXXXXXXXXXXXX put mod name on cardmode screen XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX override vsync, frame limiter. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX with a 2nd controller, mouse clicks activate whatever player 2's cursor is hovering over. XXXXXXXXXXXXXXXXXXXXXXX Snipers: Kill 100 zed in one mission. XXXXXXXXXXXXXXXXXXXXXXX Infantry: kill 100 zed in one mission. XXXXXXXXXXXXXXXXXXXXXXX Artillery: kill 100 zed in one blast. XXXXXXXXXXXXXXXXXXXXXXX Dynamite: kill 100 zed in one blast. XXXXXXXXXXXXXXXXXXXXXXX Landmine: Kill 100 zed in one blast. XXXXXXXXXXXXXXXXXXXXXXX kill all before nightfall. XXXXXXXXXXXXXX finish a level 4. XXXXXXXXXXXXXXX finish a level 3. XXXXXXXXXXXXXXXXXXX rescue 10000 people XXXXXXXXXXXXXXXXXXXXXX rescue every citizen in a map. XXXXXXXXXXXXXXXXXXXX survive until morning. XXXXXXXXXXXXXXX destroy a super zombie. XXXXXXXXXXXXXXXXXXXXXX complete missoin under 30 seconds. XXXXXXXXXXXXXXXXX complete level w/ 100 rescued XXXXXXXXXXXXXXXXXXX complete level w/ 200 rescued. XXXXXXXXXXXXXXXXX Complete level w/o casualties. XXXXXXXXXXXXXXXX purchase a llama bomb. XXXXXXXXXXXXXX complete a 20000 pt campaign. XXXXXXXXX finish hardcore campaign. XXXXXXXXXXX finish tripoletes campaign. XXXXXXXXXXXX complete ironman campaign. XXXXXXXXXXXXXXXX Drop 100 llama bombs. XXXXXXXXXXXXXXX llama bomb 4 territories at once. XXXXXXXXXXXXXXXXXXXXXXXXXXX bug? dynamite not killing everyone. XXXXXXXXXXXXXXXXXXXXXXXXXX fail: try button not appearing? XXXXXXXXXXXXXXXXXXXXXXXXX fix framehitch w/ barricade XXXXXXXXXXXXXXXXXXXXXXXXXXX Red explosive buildings. big detonation radius. XXXXXXXXXXXXXXXXX speed toggle - revert to old speed. XXXXXXXXXXXXXXXXXXXXXXX hide "elephantbird unlocked" message on fullystoked mode. XXXXXXXXXXXXXXXXXXXXXX zedpedia: tell about mission types (lvl4 = lot of sci, not much vps) XXXXXXXXXXXXXXXXXXXX load mod on load. XXXXXXXXXXXXXXXXXX territory popup. XXXXXXXXXXXXXXX make mod button XXXXXXXXXXXXXXXXX add epilogue button to extras. XXXXXXXXXXXXXXXXXXXX add endofgmae epilogue text XXXXXXXXXXXXXXXXXXXX volcanics clickable url link in crdits XXXXXXXXXXXXXXXX infantry: they cannot be zombified. XXXXXXXXXXXXXXXXX add restart button. XXXXXXXXXXXXXXXX sniper: explain bigger bldg better XXXXXXXXXXXXXX re-use last positions button. XXXXXXXXXXXXXXX bldgs too much health. XXXXXXXXXXXXXXXXXXXX turn off vignette button glow if vignette is done. XXXXXXXXXXXXXXXXXXXXXXXX if mouse in dropdown menu, ignore left clicks. XXXXXXXXXXXXXXXXXXXXXXXXXX trailing points tip: slow down game, pause game. XXXXXXXXXXXXXXXXXXXXXXXXX scientists: show sci rescued msg. XXXXXXXXXXXXXXXXXXXXXX zed bait reload: make better. XXXXXXXXXXXXXXXXXXXXXXXX move unit desc higher. XXXXXXXXXXXXXXXXXXXXX tip: choose mercs depending on wha mercs you have. XXXXXXXXXXXXXXXXXXX tip: minimize your idle time for arty. XXXXXXXXXXXXXXXXXXX l click tooltip: place higher. XXXXXXXXXXXXXX merc upgrade: do better wording. XXXXXXXXXXXXXX sniper priority target: make more clear. XXXXXXXXXXXXXXXXXXXX sniper repositioning: show repositoin msg. XXXXXXXXXXXX arty marker circle: make into square. XXXXXXXXXXXXXXXXXXX remove victorytrack if min. is less than zero. XXXXXXXXXXXXXXXXXXXXX llama: 2 payloads! XXXXXXXXXXXXXXXXXX default speed, make slower. XXXXXXXXXXXXXXX lvl4 outbreak: 30 sci XXXXXXXXXXXXXXXXXXX "all explosive weapons" upgrade. XXXXXXXXXXXXXXXXXX lclick on cine, go to next panel. XXXXXXXXXXXXXXXXXXXX llamabomb partaicles XXXXXXXXXXXXXXXXXX add gfx to zed prevails screen. XXXXXXXXXXXXXXXXXXXXXXXX better merc chooser XXXXXXXXXXXXXXXXXXXXXX immediately give wapons you earn. XXXXXXXXXXXXXXXXXXXXXX loading a gmae that is done. check for endgame conditions. XXXXXXXXXXXXXXXXXXXXXXXX music config file XXXXXXXXXXXXXXX fix sounds on auto-do last setup XXXXXXXXXXXXXX gasline bldg kills = get catbird XXXXXXXXXXXXXXXXXXXXXX what hapens if no more territores are valid? XXXXXXXXXXXXXXXXX Death spiral - how to catch up in points. XXXXXXXXXXXXXXXXXXXXXX glow on new vignette icon. XXXXXXXXXXXXXXXXXX T = press during any mode. to evac heli. XXXXXXXXXXXXXXXX save last setup. XXXXXXXXXXXXXXX don't draw sniper overlay if level is done. XXXXXXXXXXXXXXXX show arrow on done button on llamamode. XXXXXXXXXXXXXXXXXXXXXXXX upgradescreen: chime overlapping XXXXXXXXXXXXXXXXXXXXXXXX hide sniper plan-glow if cursor in controlbar XXXXXXXXXXXXXXXXXXXXXXXX diff omdifier: make constant mod XXXXXXXXXXXXXXXXXXX show active mod in main menu. XXXXXXXXXXXXXXXXXXXXXXXXX pausemenu = lostfocus. XXXXXXXXXXXXXXXXXXXX sound kill if lost focus, or main menu. XXXXXXXXXXXXXXXXX heli radius ui: arrows, not circles. XXXXXXXXXXXXXXXXXXXXX hotkey: research lab. XXXXXXXXXXXXXXXXXXXX add # to researchlab items. XXXXXXXXXXXXXXXXXXXXXXX easier quota curve for early months. XXXXXXXXXXXXXXXXXXXXXXX cardmode: january 1, show big arrow on button. XXXXXXXXXXXXXXXX make dangerclose safezone more obvious. XXXXXXXXXXXXXXXXXXXXXXX activating mod cuases offset in list??? XXXXXXXXXXXXXXXXXXXXXXX worldmap parameters constants mod XXXXXXXXXXXXXXXXXX flashanim the plus button on merc upgrade page. XXXXXXXXXXXXX add Min outbreak level per month. XXXXXXXXXXXXXXXX adele packs fav tshirt. XXXXXXXXXXXXXXXXX dyna not killing everyone... XXXXXXXXXXXXXXXX Explain what lvl2 means: difficulty XXXXXXXXXXXXXXXXX describe new research unlocks in milestone popups. XXXXXXXXXXXXXXXXXXXXXX sniper planrotate broken. XXXXXXXXXXXXXXXXXXXXXXX mismatch in log event month events. XXXXXXXXXXXXXXXXXXXXXXX heli timer circl: make a line icon. XXXXXXXXXXXXXX investigate what folder files are saved on xp. XXXXXXXXXXXXXX add game message for gas line. XXXXXXXXXXXXXXXXXXX add particle fx for gas line. XXXXXXXXXXXXXXXXXXX make easier way to check sniper firing lanes. XXXXXXXXXXXXXXXXXXXXXXX research lab: show fanfare. XXXXXXXXXXXXXXXXXXXXXX filterwindow: sci tooltip, worldmap XXXXXXXXXXXXX comic controls buttons XXXXXXXXXXXX filterwindow tooltips - sci rescued XXXXXXXXX show scientists fanfare. XXXXXXXXXX explosive bldg fanfare. XXXXXXXXXXXXXXXXXXXXXXX add gas lines to zombie VP track. XXXXXXXXXXXXXXX show sniper covered areas on hover. XXXXXXXXXXXXXXXXXXX arty reload message - at wrong position XXXXXXXXXXXXXXXXXXX Zed bait: make more obvious it's rechargeable. XXXXXXXXXXXXXXXX add fanfare to territory capture. XXXXXXXXXXXXXXXX explain territory scoring. XXXXXXXXXXXXX "click on arty to fire it." XXXXXXXXXXXXX mod: bigger cabin (6) XXXXXXXXXXXXXXXXXXXXXXXX change VM_ vars to an array. XXXXXXXXXXXXXXXXXXXXXXXXX heli aoe? XXXXXXXXXXX last guy is hard to see. bigger font for pop? XXXXXXXXXXXXXXXXXXX infantry muzzleflash XXXXXXXXXXXXXXX bug: arty same spot broken XXXXXXXXXXXXXX tutorial: show arrows to buttons. XXXXXXXXXXXXXXXXX show "zed" next to the zedspawners on first mission. XXXXXXXXXXXXXXXXX Arty "x1" make bigger. XXXXXXXXXXXXXXXX zedpedia history unlocks. XXXXXXXXXXXX concede: hide victoryscreeen. XXXXXXXXXXXXX limit to lvl1 at beginning of gmae. XXXXXXXXXXX save random seed in territory. XXXXXXXXXXXXXXX tooltip for available mercenaries. XXXXXXXXXXXXXXX tooltip : away missions XXXXXXXXXXXXX show more clearly what is upgradeable. "Available barrier upgrade points" XXXXXXXXXXXXXXXXXX hide debug text on release build. XXXXXXXXXXXX catbird: large radius. XXXXXXXXXXXXXXXXXXX slow heli = rain. XXXXXXXXXXXXXXXXXXXXX faster zeppeln. XXXXXXXXXXXXXXXX add visual fx to planting catbird. XXXXXXXXXXXXXXXX bug: put barricade on infantry? XXXXXXXXXXXXXX bug: can put arty on empty lot. XXXXXXXXXXXXXXXXXX up/down arrow keys for merc roster. XXXXXXXXXXXXXXXXXXXXXX end/home XXXXXXXXXXX filemanager % complete column. XXXXXXXXXXXXXX heli - land timer. XXXXXXXXXXXXX fix unit death merc page. XXXXXXXXXX lvl4 bonus. 10 scientists. XXXXXXXXXXXXXXXX implement: joystick prev/next unit. XXXXXXXXXXXXXXXXXXXXX Roster popup. XXXXXXXXXXXXXXXXXXX get xp on assault mission? XXXXXXXXXXXXXX cityvicotryscreen: continue: select an upgradeable merc. XXXXXXXXXXXXXX save: merc mission count. XXXXXXXXX icon. XXXXXXXXXXXXX SHOW point delta on v. track. XXXXXXXXXXXX catbird = add to milestone track. XXXXXXXXXXX hold shift: force windowed moe. XXXXXXXXXXXXX territory scoring title. XXXXXXXXXXXXX victorytrack help. XXXXXXXXXXXX long campaign/short campaign. XXXXXXXXXXX show eventcard during night. XXXXXXXXXXXX show eventcard during victory. XXXXXXXXXXXXXXXXXXXXXXXXX close button: are you sure y/n XXXXXXXXXXX help: on first scientists. XXXXXXXXXXX xp saved? XXXXXXXXXXXXX show xp on merc page. XXXXXXXXX bug: away teams. XXXXXXXXXXX bug: set arty name. XXXXXXXXXXXXXXXX f5: add new player. XXXXXXXXXXXXXXXXXXXXXXX have a helpful hint carousel in the cityvictory screen. XXXXXXXXXXXXXX catbird unit description hovertip XXXXXXXXXXXX new mercenary contract fanfare. XXXXXXXXXXXXXX birds. XXXXXXXXXXXX re-do scientist populations at the beginning of every zombiemode. XXXXXXXXXXXXXXXXXXX on destroy all zombies: update scientist counte.r XXXXXXXXXXXXXXXX do extra steam puff for placed bombcannon. XXXXXXXXXXXXXXXXX dead units: show skull icon on button. XXXXXXXXXXX buildmode: show tooltip OVER terr. overlays. XXXXXXXXXXX arty: bigger bldg, bigger radius. XXXXXXXXXXXXXX bug: zombie spread arrows wrong dir. XXXXXXXXXXXXXXXX F4: army viewer XXXXXXXXXXXXXXXXXX commandpoint: upgrade catbird cannon. XXXXXXXXXXXXXXXX planning phase: do bouncing arrow on unplaced items. XXXXXXXXXXXXXXXX cityvictory tooltips XXXXXXXXXXX increase min size of arty building. XXXXXXXXXXXX people populate: prevent them from being near map borders. XXXXXXXXXXXXXXX still show NEXT UNIT button if there's only one unit left. XXXXXXXXXXXXX bug dead infantry: still shooting XXXXXXXXXXXXXX add unit type / level to merc upgrade screen XXXXXXXXXXXXX do yay or Awww on OnVictory XXXXXXXXXXXXX bug: phantom points for barricadds XXXXXXXXXXXXXX planning phase: show unit descriptions. XXXXXXXXXXXXXXX sci: frozen at level start. XXXXXXXXXXXXX upg: heli capacity XXXXXXXXXXXXXXX cityvictoryscreen: continue button only appears after all units are done doing levelup animation XXXXXXXXXXXXXX heli capacity XXXXXXXXXXXXX upgrade catbird. XXXXXXXXXXXXXXX add medal rating. XXXXXXXXXXXXXXXXXXX draw sci counter on city victory screen. XXXXXXXXXXX fix rooster sound. XXXXXXXXXXXXXXXXXXX city: inc. def. zoom. XXXXXXXXXXXXXXXXXX tool: zombie pheromone drop. XXXXXXXXXXXXXXXXXXXXX sniff out when the player cannot win a stage, and end it early. XXXXXXXXXXXXXXXXXXXXXX dynamite: hide button after it's done. XXXXXXXXXXXXXXX maxzombielvel: 4 XXXXXXXXXXXXXXX always 2-3 new waves. XXXXXXXXXXXXXX cityscape: not all units placed yet XXXXXXXXXXXX new weap: degradeable barricade. XXXXXXXXXXX limit zepp. goodie capacity to four. XXXXXXXXXXXXXXXXXXXX show ammo count on bombmode cursor. XXXXXXXXXXXXXXXXXXXXXXX Build random deck of items you bring on your missions. XXXXXXXXXXXXXXXXX show card fx on the upper statsubar. XXXXXXXXXXXXXXXXXXX arty = mercenary. XXXXXXXXXXXXXXXXX onvictory: kill spawnmanager. XXXXXXXXXXXXXXXXXXXXX buildmode: cost is red if insuff. money XXXXXXXXXXX show # civs left. XXXXXXXXXXXXX sniper: fix reload button icon. XXXXXXXXXXXXXXXXXXX randomize teh spawngate clamping. XXXXXXXXXXXXX all zombies dead: remove z marker. XXXXXXXXXXXXXXXX new victory condition: kill all zombies = remove zed marker. XXXXXXXXXXXXXXXX nighttime: lvl 4 invasion. XXXXXXXXXXXXXXXXX fix infantry pathing on corners. XXXXXXXXXXXXXXXX assault: on victory, auto capture the territory. XXXXXXXXXXXXXXX change controls for placement: left click. XXXXXXXXXXXXX show arrow where zombies will go XXXXXXXXXXXXXXXX let asssault lvl 3 at beginning. XXXXXXXXXXXXXXXXX arty: draw x9 marking. XXXXXXXXXXXXXXX infantry speed mod is broken. XXXXXXXXXXXXXXXXXXX make arrow of where zombies go. XXXXXXXXXXXXXXXX zombie entryways: clamp to five. XXXXXXXXXXXXXXXXXX scale research factor to 1.5 instead of 0.5 XXXXXXXXXXXXXXXXXX research ondone button: check if research is available first XXXXXXXXXXXXXXXXXXX sniper planning: hide focus pos icon XXXXXXXXXXXXXX on no outbreaks: give 10 scientists. XXXXXXXXXXXX no populatoin: grey out city dot. XXXXXXXXXXXX no populatoin: grey out zombie marker. XXXXXXXXXXXXXXXX prevent building in zombie territories. XXXXXXXXXXXX have nighttime apocalypse timer for rescue operations. XXXXXXXXXXX zero outbreak +10 scientists. XXXXXXXXXXX +400 population tooltip. XXXXXXXXXXXX adjusted populatoin tooltip. XXXXXXXXXXXXX upgradesceen: add next unit/done button label. XXXXXXXXX build: hoverterritory -1 if under bar. XXXXXXXXX territory infobox: remove goodie if human owned. XXXXXXXXXXXXX pathing: don't path to self. XXXXXXXXXXXXXXXXX console: clear errors: ctrl+C XXXXXXXXXXXXXXXX don't give upgrade points if unit is maxed out. XXXXXXXXXXXXXXXX resarch: skip if zero labs available. XXXXXXXXXXXXX displaybombs: scale to gametime. XXXXXXXXXXXXXXXXXX zep: skip if no available territories. XXXXXXXXXXXXXXXXXXX bldg dmg decals. XXXXXXXXXXXXXXXXX sniper hover info. XXXXXXXXXXXXXXX controlbox: smaller icons. XXXXXXXXXXX add X close to researchscreen