Date: May 2003 Author: Brendon Chung blender81@hotmail.com Website: http://sdcc17.ucsd.edu/~bhchung Description: 31st-Century Extermination Done with a Smile. Additional Thanks to: id Software, Valve, Looking Glass Studios Excerpt from "Lainy's Naval Fleet Guide, 500th Edition" (Kinemato Graphe Press, Hobbs, 30xx)
The USS MEXICAN RADIO is a Miso-class warship. Popular belief says that its construction was a fortunate mistake involving a stray can of Pippu Fresh and two warship blueprints, resulting in a uniquely hybrid Maruchan/Nissin machination. Udon missile bay performance, typically prone to electrostatic discharge, is amazingly made glitch-free due to close proximity to the laundry chute tubes. In return, laundry is made surprisingly fluffy to the touch. Of course, any mention of the USS MEXICAN RADIO would be incomplete without bringing up the warship's pride and joy: the BUGSTOMPERS squad. Though just one of the many mercenary exterminator-squads aboard the RADIO's crew barracks, they have become reknown across the galaxy for their stunning success ratio and insatiable bug bloodlust. Often imitated but never duplicated, the Bugstompers have become the harbingers of violent death for xenomorphs across the galaxy. Construction
Editor(s) used:
• ArghRad 2.01 • Milkshape 1.3.2 • Zoner's Compilation Tools v2.5.3 • MdlViewer 2.1 • Clickteam InstallMaker 1.2h • Photoshop 5.5 Compile machine: P3/667, 128Mb ram, Win98 Other Info This is my first attempt at programming. A lot of it was from pre-existing HL code and from on-line tutorials; special thanks goes to www.thewavelength.net fine forum folk. Cobbling small code stuff together was fun and I encourage other mappers to try it out if they haven't done so already. A HUGE thanks to Jeffrey "botman" Broome's sdk patch. Many eye-candy ideas were used from www.valve-erc.com forums and the very fine Natural Selection mod (www.natural-selection.org). Some models and sounds were taken and edited from mods RICOCHET, DEATHMATCH CLASSIC, GUNMAN, and COUNTER-STRIKE. Other models were made from scratch.
For the hud display I used TriAPI. It scales accordingly with screen resolution, so a 640x480 player will see the same hud as a 1024x768 player. I suppose it's not a terribly big concept, but I found it a nice feature. Sort of like vector-based graphics vs. bitmap-based graphics. Additionally, if you wish to edit my hud sprites, they can be saved as any size (though, I believe some older video cards will go wonkers if you exceed a 256x256 image size). Furthermore, by editing MYHUD.TXT a user can make a custom hud display. It's fun to fiddle around with, easy to learn, and I recommend giving it a try. Multiplayer There is a crude implementation of multiplayer co-op play. Having teammates to play with is fun (and in the case of Bugstompers, can be a life-saver). However, co-op play has NOT been extensively tested. There ARE situations where co-op play can "break" the map (i.e. stuck behind a door). As long as teammates stick together, you should be okay. And don't die. Underwater Slowdown Shooting the gun underwater at 1/30 shutterspeed can result in a graphical slowdown. My suggestion is to not shoot the gun underwater at 1/30 shutterspeed. Or get a faster video card. The Gun The gun is crudely designed after photographic camera mechanics of shutter and aperture. I got sick of how players magically lug around giant weapon armories in FPS games. So here's one multipurpose gun (the workhorse Aelpha-Q) that's a combination rifle, shotgun, railgun. I would've liked to include a rocket/grenade component but I felt the gun was complex enough as it was. The Suit The suit was inspired by the powersuits in Robert Heinlein's Starship Troopers. You are well-armored and can jump like a madman. The look of the powersuit's giant eyeball is from X-COM. The small nametag on your buddy's powersuit is a reference to a very funny sitcom. Copyright / Permissions This level is (c) 1999 Brendon Chung. You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact discs, and floppy disks. email me! blender81@hotmail.com |