Quadrilateral Cowboy is a single-player first-person adventure in a cyberpunk world. Tread lightly through security systems with your hacking deck and grey-market equipment.
Players are challenged to pull off heists with a variety of tools, hardware, and cybernetic enhancements. Pull out your portable hacking deck and punch instructions into the commmand-line interface. Subvert, sneak, and break your way past building defenses.
With top-of-the-line hardware like this, it means just one thing: you answer only to the highest bidder.
During the tail end of developing Thirty Flights of Loving, a thought popped up: what about a first-person sneaking game, but all of your equipment is outdated and heavy and clunky. And hacking is done by typing commands into a command terminal. And it's alt-future 1980-something.
With that, Quadrilateral Cowboy began development in March 2012. Using the idTech4 engine, the next 4 years were spent exploring different ways of fleshing out the core "analog tech" premise.
Work took place at home, on train trips, at coffee shops, but the lion's share was done at Glitch City, an office space shared by local Los Angeles independent game developers. Financially, ongoing development was supported by earnings from previous titles in the Blendo Games catalog.