BLENDO GAMES

Blendo Games is an award-winning independent games company run by Brendon Chung. Brendon has been making games for 20+ years, since the ancient before-times.

Their work is known for rich worlds, storytelling, and well-crafted gameplay. The company was founded in 2010 and is located in Los Angeles, and has developed for PC, Mac, and Linux.



History
Hi, I'm Brendon Chung. I founded Blendo Games and I make video games. I'm a game designer, artist, and programmer. Some Blendo titles have won awards, including the IGF Seumas McNally Grand Prize, the IGF Excellence in Design, and the IndieCade Grand Jury.

I've given various talks at the Game Developers Conference [1] [2] and panel talks at IndieCade, TwitchCon, LudoNarraCon, and more. Prior to founding Blendo Games, I was a level designer at Pandemic Studios.

Outside of Blendo Games, I'm also a co-founder of Los Angeles art collective Glitch City.

Blendo Games is my full-time job, but I am open to short-term design consulting or narrative consulting. Please reach me via email.


CONTACT INFORMATION





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AWARDS & ACCOLADES


Independent Games Festival
Quadrilateral Cowboy
Seumas McNally
Grand PrizeWinner 2017

Independent Games Festival
Quadrilateral Cowboy
Excellence in DesignWinner 2017

Independent Games Festival
Quadrilateral Cowboy
Excellence in NarrativeHonorable Mention 2014

South by Southwest
Quadrilateral Cowboy
Gamer's Voice awardNominee 2014

Indiecade
Quadrilateral Cowboy
Grand Jury awardWINNER 2013

Indiecade East
Thirty Flights of Loving
Featured Game2013

Independent Games Festival
Thirty Flights of Loving
Nuovo AwardHonorable Mention 2013

Independent Games Festival
Thirty Flights of Loving
Seumas McNally
Grand PrizeHonorable Mention 2013

Indie Game Challenge
Atom Zombie Smasher
Finalist2012

Independent Games Festival
Thirty Flights of Loving
Excellence in Narrativenominee 2013

Indie Game Magazine
Atom Zombie Smasher
Game of the Yearnominee 2011

Independent Games Festival
Atom Zombie Smasher
Excellence in Designnominee 2012

Gamasutra
Atom Zombie Smasher
Top Ten Indie Games2011

Gamasutra
Atom Zombie Smasher
Top Five PC Games2011

EDGE Magazine
Flotilla
Best 20 Indie Games2010

Penny Arcade Expo
Atom Zombie Smasher
PAX 10 selection2011

Independent Games Festival
Flotilla
Excellence in Designhonorable mention 2011

Independent Games Festival
Flotilla
Excellence in Visual Arthonorable mention 2011

GameTunnel
Gravity Bone
Best Arthouse Game2008

Independent Games Festival
Flotilla
Vision Awardnominee 2011


Q & A

May I monetize a video of a Blendo game?
Yes.

Blendo Games permits monetization of productions such as review videos or "Let's Play" videos whereby a production site (e.g. YouTube, Twitch.tv) may pay you for views.

How do I get started making games?
Pick a toolset (Twine, Processing, Unity, UDK, Bitsy, etc.) and start making something.

Is there an optimal toolset for you to use? There probably is! But I think your time is better spent actually making something rather than thinking about which toolset is best.

Some further thoughts here.

I have no idea how to make a game but want to make one.
If you're interested in getting your feet wet in making games, I recommend checking out Twine. Twine is powerful, flexible, can get something up and running in several minutes, and is a good foundation for game logic and implementation.

This wonderful introduction to Twine written by Anna Anthropy is a great way to get started.

How did you get started in game development?
When I was a kid, I made maps for Doom II. This led to making mods for Quake II, Half-life, and Duke Nukem 3D. And that led to more maps, more design, more art, and learning to code. Some of these projects can be found here.

Basically, if a game supported player-made modifications, I'd try my hand at it.

I definitely didn't do it by myself -- I was very lucky to grow up with supportive family and friends. There are some things in life we don't have control over, and I'm very fortunate to have the life I've had.

What production methods do you use?
I use bastardized versions of the Kanban board and Pomodoro technique.

How many people are in Blendo Games?
I (Brendon) do design, art, programming, and the business stuff. However, this is not a strictly solo operation! I've been very lucky to collaborate with a lot of great folks:

Why do you sometimes use older engine tech for your games?
I enjoy using the idTech engines for various reasons, including:
  • They're free!
  • I've been working with idTech engines for...20+ years?
  • I like their laser-focus on making first-person games.
  • As a result of that, I like how tight the code is.
  • It gives me peace of mind to have 100% control of the tech.

What did you study in university?
I was a film student.

Do you have any game development tips?
Drink a lot of water, get plenty of sleep, and learn how to get along with others.

Do you have any book recommendations for game developers?
Here are some books/articles that resonated with me:





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