Archive for January, 2015

Date: January 19th, 2015
Cate: sketch

monday sketch: battle royale video game


Date: January 12th, 2015
Cate: sketch

monday sketch: enter the hero.


Sketch of a shot from the movie Ping Pong.


Date: January 2nd, 2015
Cate: development, Quadrilateral Cowboy

Blender Cables

My current project Quadrilateral Cowboy has a fair amount of dangly cables.


Here’s how I make them in Blender (I use version 2.49b):

  1. Create a cylinder.
    1. Vertices and Depth determine how detailed the cable will be.
    2. Deactivate: Cap Ends
  2. Rotate the cylinder to run along the X axis (the red line).
  3. Apply scale and rotation to the cylinder:
    1. Press: ctrl+a
    2. Select: Scale and Rotation to ObData
  4. Create a bezier curve.
    1. The bezier curve and the cylinder should both be at the same origin.
  5. Activate 3D on the bezier curve:
    1. Open the Editing panel (press F9).
    2. In the Curve and Surface area, click the button labeled 3D.
  6. Add a modifer to the cylinder: Array
    1. Change Fixed Count to Fit to Curve Length
    2. In ob, type your bezier curve’s name. (default: Curve)
  7. Add modifer to cylinder: Curve
    1. In ob, type in your bezier curve’s name. (default: Curve)
  8. Go nuts with the bezier curve:
    1. Select the last node on the bezier curve.
    2. Extrude the node. (press: e)
  9. Optional: bake the curve:
    1. Select the cylinder.
    2. Press: alt+c
    3. Select Delete Original