September 10, 2012
Uncategorized

Blendo Big Boxes

Some weeks ago I made big box packaging for my various Blendo games, to decorate my PAX 2012 booth.

When looking for books to read or movies to watch, I gravitate toward the credits. Who wrote this thing, who directed it, what creative folks did what. Then I hunt down and enjoy everything those folks touched during their career. Making these boxes was my shorthand of “if you enjoyed Gravity Bone or Atom Zombie Smasher or Flotilla, maybe you’ll like this new thing I’m making.”

Some folks were interested in having Blendo big boxes of their own, so here’s the print template:

Download: blendo_bigboxes.zip (58 mb)

Here’s what you’ll get:

Here’s how they’re put together:

Here’s a step-by-step:

1. Go to a print shop. I printed on 11″x17″ cardboard stock.

2. Score the dotted lines with a hobby knife.

3. Cut the solid lines with a paper cutter. Most print shops have available paper cutters.

4. Cut the tabs/flaps with a hobby knife or scissors.

5. Fold and glue the back’s flaps to the front’s sides.

6. Done. Put the big boxes on your shelf so they rule over your puny small boxes with a firm but prudent reign.

Et al

I used to have a collection of game big boxes. Then one day I realized they were taking up basically half of my closet.

I couldn’t bear to just toss them out so. So, I got scissors and cut out the fronts of the boxes, leaving me with little game posters.

For my research, I rifled through my pile of decapitated boxes until I found something that was perfect: Mean Streets. Look at that proclamation of 256 color VGA. Look at that Real Sound badge (which was genuinely spectacular, by the way).

I combined that with Saul Bass movie posters and Penguin book covers, and ended up with my big boxes.

I don’t quite miss the big boxes themselves, but I do miss the things that were included in big boxes. Fold-out maps, in-game newspapers, bits and bobs, thick spiral-bound manuals. I guess by now I’m used to digital downloads, but they just don’t have that tactile feeling of holding something physical in your hands.

One idea I was playing with earlier in Quadrilateral Cowboy’s development was including a “Thief’s Cookbook”, similar to Indiana Jones’ Grail Diary. Basically, the guide would tell you how to bypass or deactivate various types of security systems and have schematics for various corporate buildings. Here’s the gag: the guide wouldn’t be an in-game object. The guide would be a PDF you’d print out, staple together, and refer to while playing the game.

So, as alarms blare and guards chase after you in-game, you’d be physically flipping through your guide trying to find the darn page for “Reckermann Security model TK421 vault door.”

At PAX, one of my favorite moments was when someone playing Quadrilateral Cowboy realized what the game entailed. He reached for his notebook and pen and said “I’m going to need this.” He started writing the names of the various security cameras and laser tripwires, so that he could later punch them back in to the in-game terminal prompt.

And I loved it.

6 Comments

    […] Good news for both Blendo and big box fans; you can now download the template and create your own professional looking (depending on how well you can put them together) big boxes for all of Blendo Games’s releases. The download is free, and their site has some pretty in-depth directions on the best way to get them printed and how to put them together. Check it out on the Blendo Games blog. […]

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  1. AnonymousAnonymous  
    September 10th, 2012
    REPLY))

  2. [blockquote]Here’s the gag: the guide wouldn’t be an in-game object. The guide would be a PDF you’d print out, staple together, and refer to while playing the game.

    So, as alarms blare and guards chase after you in-game, you’d be physically flipping through your guide trying to find the darn page for “Reckermann Security model TK421 vault door.”[/blockquote]

    This sounds like the best damn gameplay mechanic ever.

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  3. Raul GubertRaul Gubert  
    November 29th, 2012
    REPLY))

  4. Hi, my name is Raul Gubert,
    I love your art, I’m an artist as well, I compose music and paint.
    I think I would like to collaborate with you, have a look at my work and if you like it, please
    contact me.
    My music with your interactive experiences will be a wonderful marriage…
    Hope you enjoy,
    Raul
    http://www.youtube.com/user/1luarluar1?feature=mhee

    http://fineartamerica.com/art/all/raul+gubert/all

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  5. MathewMathew  
    January 1st, 2013
    REPLY))

  6. I miss the days of old when buying a game meant you had that solid big box in your hands and you opened it eagerly in the car home, rummaging through all the goodies inside. I think that physical medium adds depth to the game world. That PDF idea is awesome idea. I would print it and bind it with a blue cover XD This idea is brilliant keep up the innovation!

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  7. Ruber EaglenestRuber Eaglenest  
    January 19th, 2013
    REPLY))

  8. If you love extra stuff in games. Go to Locomalito’s website, and prepare yourself to be amazed.

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    […] Blendo Big Boxes games indie design "Some weeks ago I made big box packaging for my various Blendo games, to decorate my PAX 2012 booth." […]

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